The game’s console versions now have the 1.83 Rust update from Double Eleven. There are several bug fixes in a variety of areas in this release. See the Rust patch notes below.
Rust update 1.81: Patch notes
How to play
- A problem that allowed players to cut across terrain when seated in a chair has been fixed.
- A issue that caused an interactable to become useless when pressed soon after opening has been fixed.
- Looting is no longer feasible since the player’s body is no longer visible through things.
- Fixed an issue where firing numerous grenade launchers might result in a reduction in FPS.
- Players are no longer lost in the game when they press “Sort” on the locked container inventory.
- No longer are players able to murder other players who are sound asleep in a safe area.
- Fixed a bug that caused dead player models to go into T-pose.
- Scrappile Scientists no longer appear floating over scrappiles.
- Fixed a bug that caused a soft lock while on the map if you spammed Kill & Respawn fast enough.
- The scientists’ flashlights now turn on when night falls.
- Incendiary Missiles now match the Steam version.
- Fixed a bug that caused rowboats to be thrown too high when detonated with explosives.
- Barrels no longer produce small white hit marks when attacked with a melee weapon.
- Half walls no longer become invisible when upgrading from twig to wood.
- Player head rotation is now correct when using a computer station.
- Fixed a bug that prevented horses from galloping or auto-cantering.
- Horse gear can no longer be stacked by spamming the Carry button.
- Horses no longer run through cliffs at full speed after the player dismounts.
- The third-person player’s head no longer snaps erratically when looking down from the horse.
- Players will no longer be thrown when dropping horse armor from inventory/crates.
- The reload animation for other players is now visible.
- Sleeping player models can now be visually seen while sleeping.
- Fixed a bug that resulted in players being unable to walk through opening doors.
- The supply drop signal is now visible in the air.
- The wire/hose can now be connected to the fluid pump/electrical branch.
- The POV is no longer occasionally underground when spawning before waking up.
MONUMENTS
- The launch pad ramp now has the correct collision.
- Fixed a gap in the area below the rocket crane at the launch site.
- Fixed inconsistencies when attempting to clear a specific vent at the launch site.
- The lights in the airfield watchtowers now have the correct brightness.
- Players are now properly pulled along by the cargo ship.
- Scientist body bags appear properly after the cargo ship disappears.
- The airport switch is now at the correct rotation.
- Fixed a small gap in the station area that players could look through and shoot.
- Fixed a bug where Watchtower Bandits would stop shooting when a player stood in a certain corner.
- There are no longer any stuck candles on the workbench in the bandit camp.
- Bandit Camp boat doors now work with Steam.
- Bandits in the bandit camp no longer miss shots when a player is standing near them.
- The small water catcher at the outpost has been repaired.
- Outpost lights now produce the correct amount of light.
- The quarry and pump jack belt no longer stops abruptly.
- The rig scientists’ flashlights no longer shine through walls.
WORLD
- Fixed a bug that caused Junkpile Scientists to no longer patrol before and after combat.
- Rowboats can now easily be turned back to their original position when upside down.
- Red Xs on trees no longer move as sporadically.
- The red X on the palm tree is easier to hit.
- Fixed a bug that caused animals to be inside buildings and run through closed doors.
- Players can now accept the Diving Master mission in the Great Fishing Village.
- Cave/underground lighting has now been reduced for parts of the day.
- Oxygen levels are no longer displayed when a player exits the water while carrying a scuba tank.
- The animation when eating horses has been corrected.
- Fixed gaps in stone wall bases.
- Terrain grass now spawns on steep cliffs.
- The enemy timer radius around safe zones has been adjusted to an appropriate size.
- Fixed shadows on overhead, flashing and siren lights.
- Bullet holes no longer glow when shooting wild boars.
- Projectiles no longer fly through the front of the metal shop.
- Players can no longer get caught in the concrete supports of the electricity pylons.
- Bullets no longer pass through the Recycler Room window.
- The Small Shark model is now the correct size.
- Player skin color no longer matches between first person and menu.
- Fixed horse eating animation.
- Fixed FPS issue when staying in the forest biome during the day.
Audio
- Adjusting audio sliders now affect in-game Audio.
- Fixed various audio bugs.
- Fixed Horseback SFX.
- Filling up a Water Jug now stops the SFX when full.
interface
- Various UI fixes.
- Fixed a bug causing a softlock when dropping/unequipping Horse Saddlebags when the cursor is in the storage area.
- Spam cancelling the “Trying to Connect” pop up no longer breaks Main Menu input.
- Players no longer get the yellow error text when dismounting an impaled Horse.
- Sleeping bag timer now updates in real-time on the Map.
FURTHER CHANGES
- Fixed a crash that could occur when holding a stake and looking at a water purifier.
- Fixed a null reference check for motorboat fuel.
- Fixed a possible crash in a rare biome.
- Various graphical fixes for graphics, textures and rendering in the game.
- Trophy/Achievement Adjustments.
- Setting jumps in the options menu now update according to the dependent setting.
- Fixed several visual issues that caused items/locations to become invisible.
- Fixed various collision issues.
- Fixed various bugs that caused servers to freeze.
- FPS fixes in the Skin Store.
- The boost multiplier remains when default settings are applied.
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