Wolcen: Lords of Mayhem – Update 1.0.17 Patch Notes

Wolcen Studios has released today’s patch notes. Wolcen to update. We have all the information and details about the patch on August 27.

the Wolcen: Lords of Mayhem update 1.0.17 can now be downloaded.

Wolcen: Lords of Mayhem 1.0.17 Patch Notes

  • Chapter III Boss: The indicators of the fire projectiles have been improved to better match the actual size of the explosion.
  • Chapter III Boss: Projectiles that sometimes do not explode when hitting the ground are fixed to fire.
  • Fixed an issue that prevented damage type conversion from working on default attacks. This affected the following nodes in Gate of Fates: “Primal Power” (Warmonger), “Blood Reaper” (Warmonger), “Blessing of the Jade Legion” (Assassin), “Initial Spark” (Son of Fury) and “Conflagration.” (Child of fury).
  • Fixed the amount of delayed damage dealt through the Gate of Fates node “Time Can’t Heal” (Timeweaver) is not exactly 100% of the original damage.
  • Fixed the Gate of Fates node “Virtuose Stance” (Weapon Master) having a chance to double any damage instead of being limited to default attacks as stated in its description.
  • Modified the description of the Gate of Fates “Will of the Purifier” node to match its behavior in game.
  • Changed the description for the Gate of Fates “Life’s First Move” node to match its in-game behavior.

  • Treads of Mournfall: Boots correctly slow nearby enemies instead of increasing their movement speed.
  • Shadow Call: The ring now correctly distributes the target’s status ailments to its surrounding allies as it should.
  • Gleaming Shadows: The shield will now correctly apply stacks of Curse when sprinting towards a target.
  • Veiled Eclipse: Fixed a bug that caused shadow spells to have no casting cost when equipping the unique item “Veiled Eclipse”.
  • Zapstick: Staff now correctly converts burn and freeze chance to shock chance instead of taking shock chance into account.
  • Zapstick: Modified the translation of an affix to better suit its behavior in the game.
  • “Frost Damage Absorption in Life” has been changed to “Life Absorption by Frost Damage” for consistency.

  • “Health Regeneration” has been corrected to “Life Absorption” in the Skill details for greater accuracy.
  • Fixed a bug where secondary hits caused by special skill interactions would sometimes not be applied (eg the “Friendly Fire” modifier for the “Gunslinger’s Mark” skill).
  • Anvil’s Woe: Modified the description of the modifier “Axhammer” to better match its behavior in the game.
  • Arctic Spear: The damage bonus for the “Hiemal Ambush” modifier has been fixed. It was higher than the value shown in the skill description.
  • Autoturret “Avenger”: Fixed an issue where canceling the ability at the correct time would make the turret invisible but still deal damage.
  • Autoturret “Avenger”: Modified the description of the “Flak Launcher” modifier to better match its behavior in game.
  • Autoturret “Avenger”: Fixed an issue where the player would get stuck holding the turret instead of placing it on the ground.
  • Bladestorm: Fixed an issue with the Rage cost showing an Rage per second value in the tooltip, even if the “Unrestricted Determination” modifier was disabled, and an incorrect overall Rage cost when no modifier was enabled.
  • Bladestorm: Fixed an issue with the “Kill Moment” modifier providing 44 Rage for each enemy killed by the ability instead of 20 as indicated in the tooltip.
  • Bladestorm: Modified the description of the modifier “Spoils of War” to better suit their behavior in the game.
  • Bladestorm: Changed the description of the “High Speed ​​Rotation” modifier to better match its behavior in game.
  • Bladestorm: Modified the description of the modifier “Chain of Rage” to better suit its behavior in the game.
  • Blood for Blood: The “Unstable Flesh” modifier displayed incorrect VFX when an enemy died, causing players to think that the damage was dealt in one area rather than a single target.
  • Blood for Blood: Modified the description of the modifier “Unstable Flesh” to better match its behavior in the game.
  • Blood for Blood: Modified the description of the modifier “Marches of Fear” to better suit their behavior in the game.
  • Deathgazer Railgun: Fixed an issue where the modifier “Aether Piercing Ammo” would inflict stacks of stasis twice instead of once.
  • Dark Veil: Modified the description of the “Friendly Territory” modifier to better suit their behavior in the game.
  • Eclipse: Fixed a typo in the description of the “Far side of the moon” modifier.
  • Evasion: Modified the description of the modifier “Silhouette Specter” to better suit its behavior in the game.
  • Feeding Swarm: Modified the description for the “Saturated Tissue” modifier to better match its behavior in game.
  • Orb of Havoc: Fixed an issue that caused projectiles to disappear instead of displaying an exploding VFX when used with the “Glory to Humanity” modifier.
  • Juggernaut: Fixed an issue that caused the “Picked Grudge” modifier to provide Rage once every five hits, instead of every hit.
  • Juggernaut: Changed the description of the “Sound Body” modifier to better suit its in-game behavior.
  • Light-Bringer: Fixed an issue that prevented the “Insuppressible Rhapsody” modifier from providing force shield points for each enemy hit, as it should have.
  • “Light-Bringer: Modified the description of the modifier“ Sudden Dehydration ”to better suit your behavior in the game.
  • Livor Mortis: Modified the description of the modifier “Hateful Swords” to better suit their behavior in the game.
  • Mark of Impurity: Fixed an issue that prevented the “Weight of Guilt” modifier from increasing the damage taken by the target.
  • Phantom Blades: The “Cut Aether” modifier no longer consumes a charge when recast to teleport into the projectile.
  • Phantom Blades: The “Blizzard Bladed” modifier will now be able to correctly trigger the Gate of Fates “Ancient Fervor” bonus.
  • Plague Blast: The “Pestilence Swords” modifier will now correctly provide an Ailment Chance score buff to your nearby allies, not just yourself.
  • Plagueburst: Changed the description of the modifier “Deadly Guest” to better suit its behavior in game.
  • Plagueburst: Modified the description of the modifier “Nerve Agent” to better suit its behavior in the game.
  • Assassin’s Burst: The “Curse of the Dark Crescent” modifier is now spreading status ailments by killing as it should.
  • Assassin’s Burst: The “Fullered Blades” modifier now correctly increases the speed of the board.
  • Burst of the Assassin: Modified the description of the “Twilight Climb” modifier to better match its behavior in game.
  • Burst of the Assassin: Changed the description of the modifier “Starry Moons” to better suit its behavior in the game.
  • Sunfall: Fixed a bug where the explosion caused by the “Plasma Eruption” modifier did not deal any damage.
  • Sunfall: Fixed a bug where the “Punishing Brilliance” modifier prevented the ability from dealing damage.
  • Krearion Stings: Fixed a bug where additional shots from the modifier “Pride of the Deer Stalker” did not follow the limited turn speed of the character animation.
  • Wailing Arrows: Changed the description of the modifier “Call of the First Archers” to better suit their behavior in the game.
  • Path of War: The “Mania” modifier now consistently generates rage on the final blast caused by the ability and on the wave of damage added by the “Overwhelming Impact” modifier.
  • Path of War: The “Lingering Visions” modifier now summons allied ghosts on regular hits, and not just on the hit effect caused by the ability.
  • Path of War: Fixed the “Unyielding Stance” modifier not providing a damage bonus based on the player’s block chance as it should.
  • Winter’s Grasp: The “Glacial Blast” modifier will now trigger on any kill type, not just kills made by the original cast ability. However, it will now only trigger once at most, which means it won’t chain explode like before.
  • Winter’s Grasp: Changed the description of the modifier “Glacial Blast” to better suit its behavior in the game.

  • Fixed an interface rendering issue that caused the character sheet tooltip details to be displayed elsewhere on the screen at a lower screen resolution (1680×1050 and below).
  • Fixed the tooltip “Life Leech Spell” on the character sheet to remove additional words.
  • The message displayed when the character is down will now take into account the key assigned to the Revive function.
  • Fixed some typos in the opening cutscene captions to match the voice lines.

  • Fixed a client crash that occurred randomly when switching characters in the character select menu.
  • Fixed a server crash that occurred when removing an entry entity to a secondary dungeon upon requesting the creation of its secondary dungeon (for example, when removing its primary dungeon).
  • Fixed a random client crash occurring when changing resolution, entering full screen mode, or pressing Alt-Tab, depending on the AA settings. That crash was more likely to occur on AMD graphics cards.
  • Fixed a server crash that occurred when applying many status ailments in a short period of time using the “Abyssal Shaper” class “Abyssal Shaper” Fatal Pact Door of Destiny node.
  • Fixed a server crash that occurred when a player could accept a trade without the required resources while using the Expedition Modifiers interface.
  • Fixed a random client crash related to dynamic mesh calculation that occurred when changing levels (exiting main menu or changing chapter).
  • Fixed a client crash related to the merchant UI trying to display an invalid item.

Source: Steam