Rocket League Update 1.81 – PS4, Xbox One, and PC Patch Notes

Psyonix has released a new Rocket league Update today, we have the full changelog for this v1.79 update on September 15th.

Rocket League update 1.81 it is now available for download on all platforms. The update includes new features, new content, bug fixes, and much more.

Rocket League update 1.81 / 1.79 patch notes



Account progression and linking

  • You can now link each platform that Rocket League plays on to a single Epic Games account to share progress, inventory, Rocket Pass progress, competitive rank, and more anywhere you play.

  • For progression data, you will select a primary platform to progress everywhere. If you are Level 1000 and Champion II on PC, and Level 500 and Diamond III on your console, you will want to choose your PC profile as your primary

  • We strongly recommend that you link all the accounts you play with at the same time so that you can make an informed decision when selecting your primary platform.

  • For more information, read our blog post on cross-platform progression.

  • Players who linked their existing Rocket League rigs to an Epic Games account will also receive ‘Chopper EG’ wheels

Epic friends

  • Epic Friends has replaced RocketID as the solution for cross-platform friends in Rocket League

  • Your RocketID friends will automatically become epic friends on their first login.

  • The in-game friends list has been updated to display both your platform friends and your epic friends in one panel for easy access.

Inherited status

  • If you played Rocket League before the free update was released, you have Legacy status

  • Legacy status includes special loyalty reward items, such as a boost, wheel, banner, and a special title commemorating the year your account was created:

    • ‘Faded Cosmos’ Boost (limited to accounts created before July 21)

    • Boost of the ‘Golden Cosmos’

    • Wheel ‘Dieci-Oro’

    • Player Banner ‘Huntress’

    • ‘Its T. 20XX ‘Title

  • Holders of Legacy status also get special “Legacy” quality versions of all common items available prior to the free-to-play change, as well as access to all license-free DLC items.

Player-to-player exchange

  • Trading with another player now requires a linked Epic Games account

  • Trading with another player now requires both accounts to have purchased 500 credits or their equivalent (esports tokens, starter pack, etc.) to deter fraud.


  • Players new to Rocket League with this update will see a new interactive intro cinematic, as well as a special guide when navigating the game’s menus.

  • New players will need to reach level 10 before they can match on competitive playlists


NOTE: The new tournament system will be available this launch, but only a limited number of trial tournaments will be scheduled until we transition from Rocket League to Free to Play.

  • The Tournament system has been redesigned and now offers automated Competitive Tournaments at set times per day, per region.

  • While you can still sign up with a full group, the competitive tournament matchmaking will attempt to find you a team if you cannot join with a full group.

  • Mixed rank groups will be placed in a tournament based on the rank of the most skilled player

  • Playing with your skill, even if you lose! – is always more efficient than winning at a lower rank

  • Teams eliminated from the tournament in the first round can rejoin during a ‘late entry’ round

  • Leaving a tournament early may result in temporary matchmaking and tournament bans on your account

  • Get rewards over the course of each season by defeating opponents with similar abilities

    • You will earn tournament credits based on your final placement in each tournament combined with the difficulty of the overall group you were seeded into

    • The tournament credit reward is the same for all teammates.

    • Tournament credits can be redeemed for cups that will grant you a customization item of increasing quality

      • The higher the Cup level, the more often you will unlock a higher rarity item.

      • All tournament elements can have special attributes such as painted or certified

      • These prizes can be redeemed within their series, up to the black market.

    • You can play as many tournaments as you like each week, but most of your earnings will come from your top 3 weekly positions, which reset at the end of each week on Sunday.

    • Winning a tournament grants you a title that shows the rank of the tournament you won.

  • Players can still create and host their own custom tournaments.


  • The main menu has been simplified to reduce the number of buttons and better organize functions

  • Playback submenu: modes are now grouped into cards instead of tabs

    • Selecting a playlist will now immediately search for that playlist

    • For players who prefer to search multiple playlists at once, you can enable “Multiple Select” within any of the playlist groups. These settings are saved, so you don’t have to toggle them every time you search.

    • Now you can quickly jump to free play or garage after searching

    • Training can now be accessed directly from the Play menu.

    • Exposure, Season Mode, and Private Game have been combined on the “Custom Games” card.

  • The profile submenu now contains:

    • Race (stats, leaderboards, rankings)

    • Repetitions

    • Create or manage club

    • Banner and Avatar Border customization options

  • The Extras submenu is now under Options – Extras

  • The appearance of the main menu and some submenus have been updated with new font and button / card designs.


Item changes

  • Many items that were previously classified as common are now rare or higher, and must be obtained by new players through Drops.

  • Common items are no longer unlocked in large batches per slot when playing matches. Any player with Legacy status who has not unlocked all of these items will receive the remaining items in “Legacy” quality.

  • Uncommon, Rare, and Very Rare items no longer drop randomly after matches.

  • Some cross-promotion items have been permanently marked as “Legacy” and can no longer be obtained with new accounts.

  • Some of the older ‘V1’ engine audio options are no longer obtainable with new accounts

Support a creator

  • You can now support your favorite content creators by applying a creator code to your account on the Item Shop screen.

  • Your chosen creator will receive a percentage of your Credits spent while the code is active in your account

Changes to the default settings

  • Control links are now organized into three presets: “Default”, “Legacy” and “Custom”.

    • “Legacy” is used for all existing accounts and uses the same controls since our 2015 release

    • “Default” assigns “Air Roll” to L2 / LT by default and unlinks “Voice Chat”

    • You can change to “Default” or “Legacy” without losing your “Custom” links.

  • Voice chat is now disabled by default

New Hitbox

  • Added a new vehicle preset based on the Merc car

  • This hitbox is taller and narrower than the other hitboxes. Check it out and let us know what you think!

New quick chats

Keypad overhead security

  • New “Overhead Keyboard Safety” setting prevents keyboard and mouse players from falling in the air while pressing the accelerator (W) until other inputs are recognized

  • With this setting active, your car will not begin to tilt down until you lean up, release the throttle / tilt down key, or roll the air in any direction

  • This setting can be disabled in the Options – Controls tab


  • [PC] DirectX9 is no longer supported

  • Level 700 ‘Supersonic Legend’ title has been changed to ‘Legendary Nemesis’

  • Heatseeker is now available in Private and Local Matches

  • Solo’s standard competitive playlist is no longer available


  • Fixed a bug that prevented offensive chat text from displaying when an account was banned.

  • Additional performance optimizations made on the gravity bomb target explosion

  • Restarting the game will no longer put the player in their oldest car preset

  • Tournament creators can watch matches after leaving the tournament as a player

Source: Rocket League

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