Risk of Rain 2 Update 1.0.1.1 Patch Notes September 1

The developers at Hopoo Games have released a new update for Risk of rain 2. The game is no longer in Early Access, it has been live since the beginning of August.

the Rain Hazard Update 1.0.1.1 it’s available to download now for PS4, PC, Switch, and Xbox One. Consoles may get the update a little later.

Rain Hazard Patch Notes 1.0.1.1

Game changes

  • ** Captain *** The Captain’s Supply Drop now presses the buttons on the abandoned aqueduct
  • ** Equipment Drone *** Now reloads equipment much faster, about 5 times more often. We don’t expect team drones to get super strong all of a sudden, but there may be some cases where it pays off right now.
  • ** SPOILERS! Final boss, last phase. SPOILERS! *** Developer Notes: The goal of these changes is to make the final phase of the fight more consistent, fix some soft lock scenarios, and remove some cheeses. The expectation is that with these changes, the final phase (and only the final phase) will be much easier. We want this to be a fun phase, not a frustrating conclusion.
  • Removes the “single” scale of health and damage. This has a significant reduction in the way your health and damage increase over time, especially later in the race. Expect it to have less than half the current live build, depending on the weather.
  • Moon Shard Attack * Projectile Cone: 20 ° ⇒ 0.5 °
  • Developer Notes: The intent of this change is to reduce the cone that attacks come from, reducing the chance that you will be hit by a stray shot.
  • Energy Ball Attack * Damage Coefficient: 1000% ⇒ 700%
  • Recoil Force: 400 ⇒ 4000%
  • Projectile radius: 3 m ⇒ 2 m
  • It now glows with a stronger effect to make it more visible, especially when turning around corners.
  • Item Theft * Adds immunity while channeling.
  • Bogged Urns and Levers can no longer be used. She will take them, but she will not be able to use them. This is a mechanic that we already have in place for some key elements (Razorwire, Hard Times) that can cause soft crashes or impossible scenarios.
  • Now steal items from minions, like Engineer Turrets. He will not use the items he takes from the minions.
  • Minions can now retrieve items for their owner.
  • Add a visual effect to the active Tesla coil

Error correction

  • Fix certain net prediction projectiles that appear to bounce off targets instead of disappearing as expected.
  • Fixed the duration scale of the Mercenary Blinding Assault based on attack speed.
  • Fixed Mercenary’s Blinding Assault having missing iframes at startup.
  • Reduce Mercenary’s Blinding Assault hit pause duration to 0.1 from 0.15 to match previous hit pause values ​​of 1.0
  • Fixed Gorag’s Opus not working on Captain, Engi, or Equipment Drones.
  • Fix the fog in the last stage to be completely opaque if the soft particles are off
  • Fix the Captain’s air attack dealing 1500% / 500% / 500% damage so that it deals 1000% / 1000% / 1000% damage
  • Fixed Wandering Vagrant portrait having a double red outline.
  • Fix Forgive me, please don’t activate Frost Relic
  • Fix Forgive me, please don’t activate Berzerker’s Pauldrons
  • Fix Loader Thunder Gauntlet not bouncing
  • Eliminates the luck of the artifact key drop calculation as it can cause soft crashes with Purity
  • The consumed Dio is now considered immovable, and the scrapper no longer clogs if a loose item is somehow inserted
  • Update some missing people in special thanks
  • Fix dedicated servers not showing in game browser
  • Fixed the game browser trying to connect to dedicated servers via steam p2p instead of ip
  • Fix wrong boss hint in Sky Meadows
  • Fix Titan’s eye glare and lack of foliage
  • Fixed missing name on Captain’s shocking beacon when pinging
  • Fixed unchecking “Show started games” in games browser that still show started games
  • Fix junk interaction with cauldrons.
  • Fixed Visions of Heresy interacting with the Captain’s orbital drop.
  • Arrange for the Captain to get a new defense drone every time he discards
  • Fix REX being executed by freezes
  • Fix prismatic trials by counting your run on the leaderboards when you die
  • Fixes the meat hook causing a cascade of issues, preventing certain on-hit effects from working when triggered
  • Fixed the Captain being unable to use Shadowfade in Hidden Realms.
  • Fixed “Killed By: The Planet” for players not dead at the end of the race.
  • Fix Merc’s exposure mechanic not granting cooldown reduction to non-network hosts
  • Fixed the Umbrian Captain only spawning a Captain with Swarms.
  • Fixed the Captain appearing in the log book before command.
  • Fixed Final Boss health bar not displaying for clients (including phase 2)
  • Fix final boss fight sometimes not activating
  • Fix little disciple to always activate once as soon as picked up regardless of sprint status.
  • Fixed the Imp Overlord Vacuum Tip fan firing sound not playing on non-host machines.
  • Fixed Spike Void Imp Overlord fan chosen animation not being the same on the web.
  • Fix the missing floor outside the boundary below the starting room for the final stage
  • Fixed the Lunar Chimera (Wisp) sound loop still playing after death
  • Fix a floating node in Sky Meadows
  • Fix a gap in the final boss arena that causes you to get stuck
  • Fix the ceiling in the final boss arena not solid for projectiles and lunar chimera (Wisp)
  • Fixed Void Fields safe zones in Eclipse 2 being larger than the actual charge radius.
  • Fix server browser not updating by default, it only shows 1 person when clicking on it for the first time
  • Fix the appearance of custom languages ​​in the main dropdown if essential files are missing
  • Fix MUL-T’s Rebar Puncher effect leaving behind objects that are not cleaned until it exits the scene
  • Fixed the Milky Chrysalis flight not updating if used in Depletion Descent.
  • Fix Void Reaver death chain reactions
  • Fix Forgive Me Please not animate or play effects on non-host machines
  • The healing numbers are correctly green

Source: Steam