Predator Hunting Grounds update 2.01 patch notes

Illfonic today released the first part of patch 2.0 for Predator: Hunting Grounds. We have the full changelog for this update on August 27.

the Predator: Hunting Grounds Update 2.01 can now be downloaded and installed for all platforms. You have to download about 1.77GB, the download size may vary by platform.

With today’s update, new features and options are added, there are also optimizations and bug fixes (for Predator and Fireteam).

Predator Hunting Grounds 2.01 patch notes

Patch 2.0 Part I

general

  • PlayGo has been implemented to allow the tutorial to be played while the rest of the game is downloading.
  • Perks and equipment that cannot be equipped due to weight / point limits are now grayed out
  • Added the option to report a player during the After Action Report.
  • Tips and tricks added to loading screens.
  • Fixed an issue where certain destructible items were not displaying correctly.
  • Fixed an issue where the minimap would not accurately display the correct self-destruct radius and location of the mission search area.
  • Fixed some issues with minimap icon sizes.
  • Fixed an issue where the minimap might not accurately display the correct player location.
  • Fixed an issue where mission icons were not displaying on the minimap when out of range.
  • Fixed some highlight color inconsistencies in the customization menu.
  • Fixed an issue where the main menu would sometimes get stuck partially transparent
  • Fixed rare issue with peering when connecting to a server
  • Various crash fixes and stability improvements

Fireteam

  • general

    • [NEW] Last man standing
      • The last player in Fireteam will now enter the Last Man Standing state, which will improve the player’s stats and give them more chances to fight. This will last as long as you are the last player standing. While affected by Last Man Standing, the last Fireteam player will also have increased body heat visibility for the Predator player.
    • Increased Fireteam damage taken from AI
    • The location icon color is now based on the player’s callsign colors.
    • Remote interactions now show progress correctly
    • Detection icons are now cleared when the detected item is depleted
    • Damage reduction reduction when equipping a pistol suppressor
    • Fixed an issue where the Fireteam execution animation would not play correctly while holding a medical kit
    • Fixed an issue where different Fireteam classes would take slightly different amounts of damage from different sources of damage
  • Weapons

    • S-R3D
      • Minigun now rotates when holding ADS
    • 1011-12
      • Higher Total Ammo
    • GrimTech19
      • Higher Total Ammo
    • PDW-Z
      • Increased close range damage
    • Hammerhead
      • Damage reduced at close range
      • Greater recoil
  • Gear

    • Flashbang
      • Longer blinded duration
      • Higher gear weight
  • Benefits

    • Multitask
      • Increased ADS movement speed
      • Increased cost
    • Meat ripper
      • Increased damage against AI
      • Increased cost
    • Mud blood
      • Longer time before bleeding out
    • Efficient
      • Reduced cost
    • Persistent
      • Reduced cost
    • Action hero
      • Increased cost
    • Prepper
      • Reduced cost
    • Thick skin
      • Improved health
      • Increased cost
    • Right handed
      • Increased cost
    • Double time
      • Faster movement speed
      • Increased cost
    • Pig in shit
      • Reduced cost
    • Yautjas bane
      • Increased damage to Yautja
    • Tracker
      • Longer time in place
      • Increased cost
    • Cold as ice
      • Greater reduction in thermal body temperature
    • Armor
      • Higher AI damage reduction
      • Increased cost
    • OWLF trained
      • Increased Predator damage reduction
    • Weapons training
      • Greater recoil reduction
      • Increased cost
    • Silence
      • Greater reduction in the size of the sound bubble
      • Reduced cost
    • Sixth Sense
      • Increased cost
    • Iron lungs
      • Increased Stamina Bonus
      • Reduced cost

Predator

  • general
    • Made improvements to prevent Predkour transition volumes from blocking projectiles.
    • Fixed an issue that caused the Predator to automatically reclaim downed enemies.
    • Fixed an issue that caused some charges to be loaded with two Plasma Wheels.
    • Fixed an issue where the Predator’s weapon sometimes appeared invisible or was not fully equipped to clients.
    • Fixed an issue where the Predator’s footsteps would sometimes not play if they were behind the player
    • Fixed an issue that limited the City Hunter to only the roar option on the mimic wheel.
    • Updated the City Hunter’s roar and healing roar sound effects.
  • Weapons
    • Combistick
      • Fixed weapon shaders for the City Hunter Combistick variant
    • Wristbands
      • Fixed an issue where City Hunter’s wrist blades were not displaying correctly during long claim cutscenes
    • Smart disk
      • Fixed an issue where if the City Hunter smart disk was stuck on an object, the player would get stuck in ADS mode
      • Fixed an issue where the smart disk would not appear in the City Hunter case
    • Yautja Bow
      • Headshot damage reduction
    • War club
      • Higher final melee hit damage
    • Handheld plasma launcher
      • Reduced rate of fire
      • Greater recoil
      • Adjusted camera shake
    • Net weapon
      • Greater recoil
      • Adjusted camera shake
  • Gear
    • Bear traps
      • Bear traps are now destructible before being activated.
      • Reduced visibility of Bear Trap proximity field
      • Increased the number of bear traps the Predator has equipped at the start of the game.
  • Benefits
    • Clot
      • Extended Blood Trace Intervals increased
    • Power cell
      • Greater energy reserves
      • Increased cost
    • Big bag
      • Increased cost
    • Witty
      • Bonus XP increased
    • Light bender
      • Reduced cost
    • Doctor
      • Faster healing speed
    • Big bag
      • Increased number of uses for equipment items
    • Descending range
      • Increased cost
    • Spectral consciousness
      • Increased sound bubble size
      • Increased cost
    • Lens blur
      • Greater reduction in laser visibility
      • Reduced cost
    • Cooling timings
      • Reduced cost of benefit
    • Long jump
      • Longer jump distance
    • Height advantage
      • Greater damage reduction
    • Impatient
      • Greater Second Wind cooldown reduction
      • Increased cost
    • Hanging from
      • Longer duration of Second Wind
    • Observant
      • Increased cost
    • Adrenal impulse
      • Increased bonus to stamina and recovery from exhaustion.
      • Increased cost
    • Protection
      • Increased mask damage reduction
      • Reduced cost
    • Trapper
      • Higher cheat difficulty
    • Ascend
      • Higher assembly speed of Predkour
    • Heated
      • Reduced cost
    • Fast hands
      • Increased weapon / gear change speed
      • Increased cost

Source: illfonic